day_7: square free number strategy (not working)
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@@ -12,6 +12,12 @@ pub fn bridge_repair(input: &str) -> CalibrationResult {
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}
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}
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println!("TEST");
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for v in generate_operation_variants(3) {
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println!("{:?}", v);
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}
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println!("====");
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sum_result
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}
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@@ -36,12 +42,14 @@ pub fn generate_operation_variants(count: u32) -> Vec<Vec<Operation>> {
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let mut pset = Sieve::new(); // get prime numbers
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let variant_num = 2i32.pow(count);
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let variant_max = 2i32.pow(count);
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for variant_index in 0..variant_num {
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let square_free_list = generate_n_square_free_numbers(variant_max as usize);
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for square_free_n in square_free_list {
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let mut new_vec: Vec<Operation> = vec![];
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for new_operand_index in 0..count {
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match variant_index as u64 % pset.get(new_operand_index as usize) {
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match square_free_n as u64 % pset.get(new_operand_index as usize) {
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0 => new_vec.push(Operation::MUL),
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_ => new_vec.push(Operation::SUM),
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}
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@@ -52,6 +60,36 @@ pub fn generate_operation_variants(count: u32) -> Vec<Vec<Operation>> {
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variant_list
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}
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pub fn generate_n_square_free_numbers(n: usize) -> Vec<u128> {
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let mut list: Vec<u128> = vec![];
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let mut current_n: u128 = 1234;
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loop {
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if list.len() == n {
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break;
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}
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if is_square_free(current_n) {
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list.push(current_n);
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}
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current_n += 1;
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}
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return list;
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}
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pub fn is_square_free(number: u128) -> bool {
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let mut i = 2;
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while i * i <= number {
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if number % (i * i) == 0 {
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return false;
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}
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i += 1
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}
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return true;
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}
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pub fn calc_operation(
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operands: CalibrationEquation,
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operators: Vec<Operation>,
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